Eric Ormsby (b. 1941) has learned the lessons of memory, age and loss, as the rest of us must. His poems often visit the past. With Donald Justice he shares a Florida childhood recalled with gratitude and sadness, as most childhoods eventually are. His reactions can’t be dismissed by chalking them up to mere nostalgia. Ormsby’s “Cellar” (Coastlines, 1992; Time’s Covenant, 2007) opens with these lines:
“This is
where we keep them: toy trucks
with busted
wheels, the broken stuff
we can’t get
rid of, our old books,
the
splintered chair, the fractured tabouret.”
As a parent,
I understand how difficult it can be to throw out such things, each accompanied
by an aura of memory. Children, in my experience, are less sentimental, more
ruthless. Next, Ormsby dispenses with
the cheaper varieties of nostalgia:
“There’s
something stagey in our garbage.
The
furniture is theatrical and grim.
Our
repudiated gestures still live there,
six feet
under the kitchen. They wear
the vague
insulted look of slighted relatives,
belonging,
but pushed aside.”
Six feet –
the depth at which the dead are traditionally buried: “belonging, but pushed
aside.” Another anatomist of childhood, adolescence and their props is Steven
Millhauser. His second novel, Portrait of
a Romantic (1977), contains detailed catalogues of toys and other childhood
relicts. The title character, Arthur Grumm, and a friend visit a department
store (a preview of Millhauser’s 1996 novel Martin
Dressler). There, in the toy department, they survey the board games and
puzzles:
“. . . a
word-game consisting of lettered dice
that you shook in a cup, a question-and-answer game in the shape of a bowling
ball with a little window where the answer appeared, a game of
three-dimensional tic-tac-toe, an electrical football game with a metal playing
field that vibrated when you plugged it in, causing the little players to move.”
Arthur decides
it’s “all boring, so boring” and joins his friend to look at other games. “I
wanted a complex game with long difficult rules and as many accessories as
possible—metal pieces, wooden pieces, scorepads, penalty cards, play money,
spinners, dice-boxes, red dice with white spots, white dice with black spots,
hourglasses with white sand.” But the friend settles on a “newspaper game.”
They hurry home and play it four times, and inevitably it’s a disappointment. Arthur
says: “. . . I suddenly remembered a domed game of my childhood with three
steel balls and a clown’s red-and-blue face, and with a feeling of panic I
wondered what had happened to all those vanished games.”
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